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Ben Nichols Game/Level Designer

Grand Siege 

Goal:

To create an immerse and action packed siege experience that has the player using a variety of combat styles.

Project Breakdown

  • 2 Weeks 

  • Unreal Engine 5

  • Blockout

  • Marketplace Assets used

    • Dynamic Combat System 

    • Modelling Tools plugin

Level Focuses

Line of sights many.png

Feel 

The enormity of the siege is felt throughout the level, through the variety of combat encounters, multiple unique tasks to conquer to progress the siege and constant movement in the background (moving siege towers, troops fighting in the distance etc ). All these elements make for an awesome feeling siege experience

Combat Encounters 

There are two types of combat styles in the level:

 - Melee

 - Archer

The level takes advantage of these styles unique systems to help the player progress through the level and keep the game constantly fresh

Level Development

Level Progression

Gameplay Beats:

- Pushing the ram

- Opening the gate

- Taking out the archers

-Killing the lord

 The two main focus points for the level:

1.) What were the objects/gameplay beats  going to be.

2.) How would I mould the environment to support these objects. 

References.png

References

I spent a lot of my time looking into the impact that siege battles in movies/shows such as Lord of the Rings and Vikings created. Looking at what made these battles so impressive and impactful

 

Looked at a variety of fort/castle layouts. Specifically studying which layouts would best support the mechanics/concepts that I wanted to insert into my level. 

Summary 

Thoughts:

The overall layered approach to the siege battle( the layout of the environment and the different combat styles through the level) results in a truly impactful and awesome experience. 

Improvements:

  • Minor tweaks to AI in some sections  to further  enhance player experience. 

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