1st Prototype (Plant Defense) Review and what I learnt (10th Oct)
- Ben Nichols

- Nov 4, 2020
- 1 min read
I was very happy with how my project turned out and am and it achieved exactly what I wanted it to. I was a little disappointed with the fact that the score kept incrementing after the player had lost if the player kept clicking the enemies, though as this was a prototype and the fact that this didn’t break the prototype meant that it wasn’t a massive issue. I am happy with my first prototype though, I really like the direction I took the game in, especially with the element that the player had to aim for specific parts of the enemies in order to defeat them, I really think the simple pixel art style works with the game and think that the overall feel I was trying to achieve with quick reflexes really shines through when playing the game, as if the player is too slow they will inevitably lose. Overall think that the prototype is what I wanted it to be and think that by keeping this prototype simple have understood the parameters of what is expected of these prototypes.



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