Meme Maze Development Update (28th Oct)
- Ben Nichols

- Nov 6, 2020
- 1 min read

David Stenfors, 2019, Low Poly FPS Pack – Free(Sample), Available at: https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-free-sample-144839, Accessed on: Oct 2020
Have now got a new Fps controller script off of the Unity Asset store which fits in nicely with the look of the game. I have made two different types of bots now innocents and Enemies, though I came across some issues with call certain tags, I knew a way to by pass the tags that were causing me some issues though it did result in additional scripts being written. Each meme now has its own trigger system and movement system which will have the memes charge at the player if they collide with the trigger. After further discussion with my tutor we decided it would be a good idea to find other ways (due to the fast pace of the game) to add in other ways for the player to distinguish between a innocent and toxic meme, so I added in particle affects and noise that would help the player. e.g. the Enemy memes once triggered do a demonic laugh and have a black smoke particle system around them. It was also suggested that the map change colour as the player runs through the maze, this idea clicked with me as not only would it add to the funny aesthetic of the game but also help the player to coordinate themselves around the maze.
Surprisingly the hardest part about making this game was finding a variety of memes that weren’t offensive, so quite a bit of time was invested into finding tasteful memes to add into the game.



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