Peer Reviewing others games and getting feedback (5th Dec)
- Ben Nichols

- Dec 5, 2020
- 2 min read
During this week we had the opportunity to play and review all the other teams works/games. By doing this we as a team were able to see everyone’s approach to making a game and were also able to see what other teams did better in their work and what we could learn from the approaches they took. For instance some of the games were clearly well scoped and didn’t over reach, which is something I feel we as a team could have done better with. Though there were other aspects of some of the games that highlighted what we did well as a team for instance we worked well as a team especially when it came to distributing the tasks and making sure no one was overloaded with work.
Also during this week we had a session where we received a lot of feedback for our work, this was really important/helpful to reflect upon and opened our eyes to some of the issues that didn’t occur to use as developers. For instance, a few people struggled to play our game due to motion sickness and that was primarily due to the sensitivity of the movement. This was very useful feedback, as I know coming up to the deadline we were primarily focused on getting our game completed and not as much attention was on the user experience that should have been. This also highlights that our testing method could have been improved. An improvement might be to include questions specifically asking about the testers user experience and flow of the game. Other improvements noted to use were issues that we were aware of but simply ran out of time for, for instance having the keycards more eye catching as it was difficulty for some people to find the cards. This was something particularly useful to me (as the level designer) also some feedback that I noted was that it was easy for some of the players to accidently pick up the keycards and not know that they had picked them up. This is definitely feedback I will be taking into my next project, making sure to emphasis the main objectives. Overall though specifically for the level design the feedback was positive with the majority of people highlighting this as a key performer in the game. This was very beneficial feedback as it told me that I am taking the right approaches to building my levels.



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