Prototype 2 Meme Maze Review and final thoughts (2nd Nov)
- Ben Nichols

- Nov 6, 2020
- 1 min read
I was really pleased with how this game came out, it had all the features that I wanted it to have and felt like it was supposed to when playing the game. I do think this has been a good prototype for me in terms of development as it has forced me to look at scripts in more detail (in terms of using third party assets), making me take some time to just sit with these scripts and really understand what each line is doing. This prototype has also been really useful when it came to starting my push into more level design focused games, a maze was a good start as it’s not too challenging of a concept when it comes to designing the level (there is no verticality etc.) though it does make you keep testing the game to get the feel that you want the level to give. With testing, I do feel like I could have sent my game to other people this would have been a really beneficial thing to do for non biased feedback. Given more time I would probably invested more time into the final testing of my game and as mentioned gather a testing audience for guidance. I this was a really fun project to make, it has definitely made me think about player experience more and the use of momentum and pacing within games in general, and overall have loved playing it .



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