top of page

Starting Development on Plant Defense game (23rd Sep)

  • Writer: Ben Nichols
    Ben Nichols
  • Nov 4, 2020
  • 1 min read

Started working on developing my Plant Defense game, this was my first time using Unity2D and instantly came across an issue with collisions not working properly, this was due to the fact that some of my game objects had different z axis values which meant as the Trigger function was a 2D Trigger function this meant that the two game objects were never meeting; this is very simple issue and makes a lot of sense,

Worked on creating the animations for the game, as I went with a pixel game and that the art style was nice and simple this meant that it was quite easy for me to add in animations. The only animations I really wanted was the animation of the plant growing over, for which I simple made a script that would reveal more of the plant as time went by. This was an interesting script to add as it was the first time that I had used time based functions, which was a lot simpler to add then I initially thought it would be.

 
 
 

Comments


bottom of page