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Feedback (13th May)
The whole aim of this project and it’s experimental nature was to see whether this game based method of teaching was appropriate when it...

Ben Nichols
May 12, 20214 min read


Environment and lighting (12th May)
In my pitch document I stated that I wanted to use procedural generation in my game which is an experimental tool provided by UE4. The...

Ben Nichols
May 12, 20213 min read


Changes to UI (7th May)
As I stated in my last blog post I wanted to make changes to the UI to polish up the game. One of the first changes that I went about...

Ben Nichols
May 12, 20212 min read


Props and Lighting
Since my last blog post I have been doing a lot of work getting the level finished my main aim over the last two sprints has been to...

Ben Nichols
May 2, 20214 min read


Score system and Checklist (2nd May )
Since my last post I have been making sure that all the animal noises have been working properly and that they bring up the appropriate...

Ben Nichols
May 2, 20214 min read


Terrain Topology (19th April)
This weekend I have revisited the North Melbury Forest again with the intensions of taking notes on the basic topology of the woodland, I...

Ben Nichols
Apr 18, 20212 min read


Score System (19th April)
During the last couple of weeks I have been debating what the best way to end the games progressed would be displayed, I have managed to...

Ben Nichols
Apr 18, 20211 min read


Boxes, Doors and colour
This sprint I have rigorously gone through the level adding doors and boxes into each of the zones and making sure that the interior...

Ben Nichols
Apr 13, 20212 min read


Houdini (13th April)
I stated in my pitch presentation for this game that I wanted to look at the Houdini[1] software and plugin for UE4 as a tool to create...

Ben Nichols
Apr 13, 20211 min read


Species research (27th March)
During this week I have collected sound and image files for the 10 different species that I am going to be incorporating into my game....

Ben Nichols
Mar 27, 20211 min read


Map layout done (27th March)
We’ve hit huge progression milestones this week, we have now got a game that people can connect to along with everyone being able to move...

Ben Nichols
Mar 27, 20211 min read


New and improved map (21st March)
Since the last update, we’ve essentially had to restart the map. The issue was that we kept running into issues with symmetry especially...

Ben Nichols
Mar 21, 20212 min read


Finished Pitch document and Presentation (21st March)
Over the last two weeks I have been finishing off my pitch document and presentation pitch for my game ‘Nature Walk’. Since my last...

Ben Nichols
Mar 21, 20211 min read


Similar Projects (5th March)
This week I have mostly been writing up my pitch document for the experimental game I am planning to make. Most importantly this week I...

Ben Nichols
Mar 5, 20212 min read


Issues and fixes
This week me and Sean ran into issues with the fact that the map wasn’t symmetrical even though all the modular pieces were the same...

Ben Nichols
Mar 5, 20212 min read


Research Update(21st)
Since the last blog post, I got to work researching the area that I was planning to recreate. I have visited North Melbury Wood twice...

Ben Nichols
Feb 21, 20211 min read


Using Asset pack (21st Feb)
Since the last post we have made a lot of progression as a team, we’ve made sure that the repository is properly set up and that everyone...

Ben Nichols
Feb 21, 20212 min read


General Updates (12th Feb)
So far in the team me and the other level designer have been making constant changes to how we want the level to be structured. We...

Ben Nichols
Feb 12, 20211 min read


Research (12th Feb)
For the location for my project I have decided to go with a local forest/environment rather then a bigger forest/woodland in Canada....

Ben Nichols
Feb 12, 20211 min read


Ideation for game (2nd Feb )
We’ve been tasked in this module to make an experimental game, this means a game that pushes the boundaries of a game and does something...

Ben Nichols
Feb 2, 20212 min read